Wednesday, December 16, 2009

PreLoading Images and SWF Files





/**
* Example for Loading Images before Laoding.. Here the images are loaded into images_ary once they are completly loaded...
*
* */

import mx.controls.List;
import mx.collections.ArrayCollection;

public var mycollection:ArrayCollection = new ArrayCollection([
{id: 2, filename: 'Hippo.jpg', width:600, height:400,duration:3000,path:"Hippo.jpg"},
{id: 4, filename: 'amalfi-bw.jpg', width:700, height:400,duration:3000,path:"Hippo.jpg"},
{id: 1, filename: 'Car Abonded', width:400, height:400,duration:3000,path:"Hippo.jpg"}
]);


private var images_ary:Array= new Array();
private var currentImage:Number=0;
function ImageLoader()
{
for(var i:Number=0;i< mycollection.length;i++)
{
var obj:Object = mycollection.getItemAt(i);
loadImage(obj.path);
}
}

function loadImage(url:String)
{
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded);
loader.load(new URLRequest(url));
}

function onImageLoaded(e:Event)
{
var image:Object = new Object();
image= e.target as Object;
// var image:Bitmap =new Bitmap(Bitmap(e.target.content).bitmapData.clone());
images_ary.push(image);
currentImage++;
if(currentImage < mycollection.length)
loadImage(mycollection.getItemAt(currentImage).path);
}

function getImages():Array
{
return images_ary;
}

private function loadimages()
{
var temp:int=0;
var l:LoaderInfo;
var myimage:ArrayCollection = new ArrayCollection();
for each(var num in images_ary)
{
myimage.addItem(images_ary.pop() as Object);
l = myimage.getItemAt(temp) as LoaderInfo;
imageloader.source = l.content;
temp++;
}
}

]]>










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